When this card is on the field, it will not be destroyed by fighting.

DCW2EHERO Light Man (Warrior Family, Four Stars, Light Attribute, Attack 19, Defense 4)
gravekeeper’s priestess
When the monster in the hand card has this card, this card can be specially summoned.
DCW3EHERO Thorn Girl (Warrior Family, Four Stars, Land Attribute, Attack 14, Defense 1)
gravekeeper’s priestess
This card cannot be used to summon a high-level monster sacrifice. When this card and the inside garrison indicate that the monster is fighting, it can directly destroy the other side regardless of damage.
DCW4EHERO Crystal Man (Warrior, Five Stars, Light Attribute, Attack 21, Defense 13)
gravekeeper’s priestess
When the player has this card in his hand, this card can be specially called.
DCW5EHERO Giant Man (Warrior, Seven Stars, Dark Attribute, Attack 25, Defense 16)
Fusion monster
The card of "EHERO Light Man"+"EHERO Shadow Man" can be combined with summoning, but it cannot be specially summoned. This card can choose an attribute in light and dark every turn (starting attribute is dark). When the attribute of this card is dark, it will not be destroyed by fighting. When this card attributes light, defense with lower defense power than its own attack power means that the attack has penetrating effect when the monster fights.
DCW6EHERO Emerald Girl (Warrior, Six Stars, Light Attribute, Attack 22, Defense 115)
Fusion monster
This card of "EHERO Thorn Girl"+"EHERO Crystal Man" can be combined with summoning, but it can’t be specially summoned for one turn. A monster whose level is lower than this card is specially summoned to its own field, and it is called by the monster to return to the other field at the end of its own stage.
DCW7EHERO Note Man (Warrior, Samsung, Light Attribute, Attack 5, Defense 13)
gravekeeper’s priestess
When this card directly attacks the player successfully, the attack and defense values of the monster in one call, special call and reverse call will be reduced by 5 points respectively.
DCWEHERO crystal giant (warrior clan, star, light attribute, attack 25, defense 2)
Fusion monster
The card of "EHERO Giant Man"+"EHERO Crystal Man" can be combined to summon, but it cannot be specially summoned. Every time a card with "EHERO" in its name is added to the graveyard, the attack power of this card will increase by 3. This card can choose an attribute (attribute light) in light and dark every turn. When the attribute of this card is dark, it will not be destroyed by fighting. When this card attributes light, defense with lower defense power than its own attack power means that the attack has penetrating effect when the monster fights.
DCW9 hero baton
Ordinary trap
When your own monster with the name of EHERO directly attacks the opponent, you can take out a four-star monster with the name of EHERO from the deck and add it to your hand card.
DCW1 hero energy
Ordinary trap
When the opponent launches magic twice in this turn, the player can specially summon a monster with the name’ ehero’ from the deck and put it on the scene.
DCW11 hero pot
Ordinary magic
You can draw three cards from the deck when there is an’ EHERO’ monster in the player’s field or hand card.
DCW12 return of the underworld.
Ordinary magic
After this card is launched, both parties can choose a magic or trap card from the cemetery to join the hand card.
DCW13 The deceased sublimated.
㈧○○○○○○○○○○○○○○○○○○○○○○○○○○○○96
Ordinary magic
Except for the five cards of the card group, choose a monster attack from your own cemetery to show that you are present.
DCW14EHERO Building Block Man No.1 (Warrior Family, Samsung, Ground Attribute, Attack 1, Defense 15)
gravekeeper’s priestess
When this card is on the side of the field table, the health of the holder of this card will be restored by 5 points every time the two sides successfully call the name with the "EHERO" card.
DCW15EHERO Building Block Man II (Warrior Family, Four Stars, Ground Attribute, Attack 15, Defense 1)
Effect alliance monster
This card can be turned into an equipment card at its own action stage every round, and it can be equipped on the body of "EHERO Building Block Man No.1" or "EHERO Building Block Man No.3" in its own field, or it can be released from the equipment state and restored to a side attack, which means that the monster will be equipped with this card when its own effect becomes an equipment card, and the attack and defense value of the monster will increase by 5.1 points. The monster can be equipped with at most one alliance equipment card. When the monster is equipped with alliance equipment, the alliance equipment will be destroyed instead of the monster.
DCW16EHERO Building Block Man No.3 (Warrior Family, Four Stars, Ground Attribute, Attack 14, Defense 14)
Effect alliance monster
This card can be turned into an equipment card at its own action stage every round, and it can be equipped on the body of "EHERO Building Block Man No.1" or "EHERO Building Block Man No.2" in its own field, or it can be released from the equipment state and restored to a side attack, which means that when the card itself becomes an equipment card, it is equipped with this card. When the monster attacks the effect monster, the other monster launches the effect. A monster can be equipped with at most one alliance equipment card. When the monster is equipped with alliance equipment, the alliance equipment will be destroyed instead of the monster.
DCW17EHERO Huge Building Block Man (Warrior Family, Star, Earth Attribute, Attack 29, Defense 19)
Fusion monster
"EHERO Building Block Man No.1"+"EHERO Building Block Man No.2"+"EHERO Building Block Man No.3" This card can only be specially summoned by excluding its own field from the game (it is not necessary to make the "fusion" magic card). When this card attacks the effect monster, the other monster launches the effect effect effect. When this card is sent to the graveyard for fighting, the player can specially summon this card from his own cemetery or the exclusion area and place it in the attack form of three-body fusion material monster.
DCW1EHERO Chiren (Warrior, Samsung, Light Attribute, Attack 13, Defense 11)
gravekeeper’s priestess
When this card is in the form of on-site attack, the player has to pay 5 health points in the preparation stage of each round to maintain this card. If this card is not paid, it will be forcibly destroyed once in one round, which can specify that the opponent’s integrated monster cannot attack and launch special effects.

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